Does playing a sports active video game improve object control skills of children with autism spectrum disorder?

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    摘要 Background:Activevideogames(AVGs)encouragewholebodymovementstointeractorcontrolthegamingsystem,allowingtheopportunityforskilldevelopment.Childrenwithautismspectrumdisorder(ASD)showdecreasedfundamentalmovementskillsincomparisonwiththeirtypicallydeveloping(TD)peersandmightbenefitfromthisapproach.ThispilotstudyinvestigateswhetherplayingsportsAVGscanincreasetheactualandperceivedobjectcontrol(OC)skillsof11childrenwithASDaged6–10yearsincomparisonto19TDchildrenofasimilarage.Feasibilitywasasecondaryaim.Methods:Actual(TestofGrossMotorDevelopment)andperceivedOCskills(PictorialScaleofPerceivedMovementSkillCompetenceforYoungChildren)wereassessedbeforeandaftertheintervention(6×45min).Results:Actualskillscoreswerenotimprovedineithergroup.TheASDgroupimprovedinperceivedskill.Allchildrencompletedtherequireddoseandparentsreportedtheinterventionwasfeasible.Conclusion:TheuseofAVGsasaplay-basedinterventionmaynotprovideenoughopportunityforchildrentoperformthecorrectmovementpatternstoinfluenceskill.However,playofsuchgamesmayinfluenceperceptionsofskillabilityinchildrenwithASD,whichcouldimprovemotivationtoparticipateinphysicalactivities.
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    出版日期 2017年01月11日(中国Betway体育网页登陆平台首次上网日期,不代表论文的发表时间)
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